Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games by Peter Turcan
Publisher: Microsoft Press; Pap/Cdr edition (October 15, 2003) | ISBN-10: 073561945X | CHM | 18,5 Mb | 350 pages
In this book, C++ game developers get everything they need to add sound, music, video cut-scenes, and other special effects to digital games—including reusable code, copyright-free media samples, and expert instruction.
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